TR

Mobile app development

I build iOS and Android apps from a single Flutter codebase. Store account setup, the release process, the update pipeline, ads and in-app purchases are all part of the job.

What I lean on when saying this is not a portfolio mockup: I wrote the word game Kelimely from scratch, and it is live on both stores.

Scope — what's included

How we proceed

  1. 1. Scope

    What genuinely belongs in version one, and what can wait. The most common mistake is inflating the first release with everyone’s wishes.

  2. 2. Design and flow

    Screens and the transitions between them get drawn. We agree on the flow before code is written.

  3. 3. Development

    The app ships in pieces; you can install intermediate builds on your own phone and try them.

  4. 4. Store process

    Accounts, certificates and store copy are prepared and the build enters review. Apple review can take several days, so we plan around it.

  5. 5. After launch

    Crash reports get monitored and a fix release follows the first round of user feedback.

Why me

Frequently asked

Are iOS and Android priced separately?

No. Since it is a single Flutter codebase, both platforms are priced as one project. Platform-specific extras (say, an integration that exists only on iOS) are discussed separately.

Whose name are the store accounts in?

Yours. You own the Apple Developer and Google Play Console accounts; I work with developer access. The app is always your property.

What if Apple rejects the app?

It happens often and counts as part of the process. The rejection reason gets read, the gap gets closed, the build gets resubmitted. I went through all of it shipping Kelimely — there is no extra charge.

Is maintenance needed after launch?

Yes. Apple and Google change rules a few times a year, and staying in the store can require an interim release. I can keep doing that, or you take the code and continue with your own team.

I already have an app — would you take it over?

If it is written in Flutter, yes. If it is another technology, I look at the code first and tell you plainly whether taking it over or rewriting it makes more sense.

Other services

Tell me about your project

Write a few sentences about what you want to build; I'll tell you plainly whether it's a fit.

I usually reply within 24 hours. · Ankara, TR